I approach Fallout strategy perspectives tailored for Survival. This mod can be changed to have a shorter barrel that grants you the ability to have a better spread to your shots, thus … A left-handed, handmade rifle chambered for the 7.62 round that is abundant among the Nuka-World raider groups. "Japanman is a nice name."-PsykopijonSnowball3. Which one is better? The one exception is the plasma gun with a flamer mod. Who is better to side with, BoS or The Institute? Fully modded and silenced auto weapons plus Commando perk in stealth mode rocks. Currently at level 22 so I am still struggling. Will I miss out on ,uch if i just go hostile on the Institute right right away? What's a good receiver to put on a combat rifle or overseers guardian? Overseer’s Guardian This rifle was one of the personal favorites of most fans and a magnificent weapon before and after modding. After reading over the suggestions here, it seems the best idea would be to invest in Rifleman and Commando. Overseer's Guardian is the best early-ish game weapon for this variation. Good as a missile launcher for stopping power. Riflemen have access to advanced Composite armor suits or Tiberium field suitsthat provide them with better protection. "I'd rather betray the world than let the world betray me." Not a lot can adequately compete with a full auto combat shotgun when it comes to DPS. Yes I wanna try a commando build but idk which is better double damage or explosive issue is overseers guardian isn’t automatic it’s only semi automatic so u have to upgrade it it also costs a lot more caps and if you want to even enter the vault u either need to have a high charisma or get fusion cores which are extremely rare goes under commando if they have automatic fire. With a good sniper rifle pumping out lots of damage, and the rifleman perk maxed out, it's quite fun to pick people off from a distance. Replace Gunslinger with Rifleman. Especially in VATS. Prioritize what you prefer first. ---OPEN FOR MORE INFORMATION---Leave a Like, Comment, and Subscribe if you enjoyed the video!Video/Game Recap ~~Social Media Links! twoshot weapons are amazing overseers guardian will eat through ANYTHING - #141588568 added by rockstarownage at Useless Legendary Item I meant rifle man I always get those 2 perks confused. People told me that the overseer's Guardian was the best Sniper rifle for firing two shots but as I barely used it and couldn't kill a regular Super Mutant with a sneak Headshot and a perk in rifleman. Commando is excellent all around despite how enemy armor works because, well, ammo is nearly infinite for some guns. 7 Rifleman 1 8 Life Giver 2 9 Rifleman 2 10 Strong Back 2 11 Idiot Savant 2 (buy Overseer's guardian and Overseers Right Arm) 12 Gun Nut 1 13 Gun Nut 2 14 END to 7 15 END to 8 16 END to 9 17 Lone Wanderer 2 18 Rifleman 3 19 END to 10 20 Life Giver 3 21 Solar Powered 22 INT to 8 I believe a few specific plasma gun variations are bugged and will use the non-auto perks though so be on the lookout for that if you plan on using that. These character perksare useful for weapons proficiency. ". Factor in Sneak/Ninja multipliers, and it starts to get pretty ridiculous. tommy gun, auto rifles, automatic combat shotgun are covered with commando. Not getting any more settlers at sanctuary? Overseer's Guardian? There is no level cap so eventually you can master all the weapon types. Me too - Went Rifleman. The Overseer's Guardian is sold as either a short or long-barreled combat rifle. No. Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. If it's automatic, Commando take precedence, even if it has a stock (such as with pipe guns). 1 semi/singleshot weapons by default do more damage then autofire weapons, I have yet to test this though as I go rifleman as I'm a sneak/sniper type. I prefer semi-automatic because they do more damage and i was saving ammo at first. 1 Fallout 4 1.1 Effects 1.2 Affected weapons 1.3 Damage total 2 Fallout 76 2.1 Effects 2.2 Modifies weapons 2.3 See also 3 Gallery Rank 4 gives a 6% chance to cripple the limb you hit. The Overseer's Guardian is a very powerful combat rifle in Fallout 4. level 2 -Cao Cao. 10mm, Combat/Assault Rifle and Plasma/Fusion Cells are so easy to just buy that filling high level legendary enemies full of piles of bullets takes them down quick. The perk rifleman and Gun Nut perk will help you get the most out this weapon. There are already good answers here, so I’ll try not to retread. automatic weapon i.e. VATS enhanced prefixed legendary armor is now more important than the powered prefix and cunning is preferred over lucky. In real life, a round from the same weapon, shot in semi or automatic mode … Commando weapons boast better DPS as long as you're using a proper weapon for the job (laser vs ballistic), but absolutely horrible ammunition efficiency. The type of barrel is apparently randomly generated. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Page 1 of 3 - Sniper weapon choice for Commando perk? Guardian with the.308 receiver and zero gun or rifle perks does 90 damage on my level 70 character. Note that these additional shots don’t affect the ammunition count. Armed with automatic GD-2 rifles and standard GDI body armor, these six men squads are well trained and equipped. Commando simply because it modifies the Guass Rifle. Generally speaking, not just the perks. All trademarks are property of their respective owners in the US and other countries. Players who are using the Commando or Rifleman perks will enjoy Overseer's Guardian and can make great use of it, and the cost is very reasonable compared to some other unique weapons in the game. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "Overseer guardian .. Rifle or automatic ? With the Rifleman (semi-auto) or Commando (auto) perks, you can double that, not to mention other gun-centric perks like Sniper, Penetrator, oor Concentrated Fire. Endgame because of enemies being bullet sponges I always switch to the Gauss rifle, Need help with Tradecraft quest, it's not the usual bug(s) I think. Take commando, buy overseer's guardian at vault 81, improve auto receiver and just enjoy rest of the game, cuz u'll not meet any troubles since. © Valve Corporation. I have always been advocating against automatic weapons because it is reduced damage in game when it shouldnt be. By default, the Overseer's Guardian is equipped with an armor piercing automatic receiver, recoil compensating stock, short night vision scope—the remainder is standard. 10mm, Combat/Assault Rifle and Plasma/Fusion Cells are so easy to just buy that filling high level legendary enemies full of piles of bullets takes them down quick. User Info: Rawe. This weapon comes guaranteed with the Two shoteffect, which shoots an additional projectile with each shot. Every soldier carries with him a portable shovel, used to create foxholeson the battlefield. Semi-Auto is always the way to go, it's only real downside is that you don't get the rate of fire that automatics afford, though the only time this really matters is when your getting rushed by ghouls or other enemies, and you don't have the time to take well aimed shots. Commando is excellent all around despite how enemy armor works because, well, ammo is nearly infinite for some guns. The handmade rifle is a powerful weapon that fills a niche similar to the assault rifle's and comes with largely the same advantages, such as very stable handling during sustained automatic fire. It can be a great weapon until you get a gauss rifle or two-shot .50 caliber hunting rifle (maybe even instigating) to replace it. All rights reserved. Rank 5 increases this to an 8% chance. https://youtu.be/swIwgeaOasM, https://youtu.be/lETPaGnl2aI, He he Kirby. Like all GDI infantry… Rifleman is great for the armor penetration, it helps set it apart. Overall, which is better for DPS; Commando or Rifleman. - posted in Fallout 4 Discussion: I am playing a new character with early focus on Commando perks. Overseer’s Guardian Overseer’s Guardian is available for use on Fallout 4 as a short barrel or long barrel combat rifle. Semi automatic is better due to the way damage reduction works, since automatic weapons deal less damage per shot, that damage is reduced even further by enemies with high DR values. This perk affects both energy and ballistic weapons. The Disciples use a blackened aesthetic for their rifles, the Operators have near-mint condition rifles and the Packuses brightly colored paint on theirs. Overseer's Guardian Doing all of the above or fitting the two-shot Overseer's Guardian, which you can buy in Vault 81 with an automatic loadout are highly recommended. Yep. I find generally using automatics without VATS will blow a lot of ammo, wasting much of it with the recoil. Much less efficient than Rifleman though but again caps and ammo are so easy to get who cares? Commando also doesn't require a lot of supporting perks to 'get good', freeing you up for other damage dealing or defensive perks like Medic or Demolitions Expert. Semi-auto is much better if you like using Jet to get out of tight spots. Mod your arms to get Stabilized for better scope stability. no. Furthermore, these additional projectiles do not affect the player character’s ammunition count. Rifleman is a perk in Fallout 4 and Fallout 76. Focus on both Rifleman and Commando early on so you have what you need when you need it, then swap to Commando as your main attack perk once you get a good Legendary gun that supports auto fire or when you get Splattercannon/Problem Solver. However, it also shares most of its drawbacks i… Invest in the Gun Nut and Rifleman perks and this gun can take out nearly anything in the Commonwealth in one shot. Rifleman is great for the armor penetration, it helps set it apart. Well I have rifleman for snipers & shotguns (when fighting multiple enemies) & commando for.38 auto pipe rifle & auto 10mm pistol for dps. You're browsing the GameFAQs Message Boards as a guest. Overseer Guardian fully upgraded is 172 damage (Two Shot) Penetrating Combat rifle is 102 dmg but ignores 30% of armor (combine that with Lone wander to make it 60% ignore) so I am wondering which is stronger, the 172 dmg two shot or the 102 dmg w/ 60% armor ignore © 2020 GAMESPOT, A RED VENTURES COMPANY. It can be acquired in Vault 81 and is outfitted with a short night vision scope. That means pistols, shotguns, rifles, gamma guns etc. Commando supercedes Rifleman. Rifle is more "use what I find laying around, without scrounger perks" friendly. Overseer’s Guardian is another great automatic weapon. Then you start adding silencer and sneak damage and even with level scaling creating bullet sponges you are one shooting everything. Firearms Perks Heavy Gunner, Basher, Rifleman, Demolition Expert, Sniper, Gunslinger, Commando, Nuclear Physicist Melee Perks Iron fist, Big Leagues Español - Latinoamérica (Spanish - Latin America). ALL RIGHTS RESERVED. If you've got more perks in Rifleman than Commando, the .308 Receiver is your best bet. Both. you haven't set a signature for the message boards yet! Rawe 4 years ago #1. More Fallout 4 Guides Share Tips and Strategies Below Raider Outposts in Nuka World With that said, most Survival strategies will be more than sufficient for normal play, but not always vice-versa. If you mod this weapon to short barrels then the gun unique ability which shots additional projectile in one shot granting you to do more damage. On the battlefield, they maintain their fitness by doing push ups, usually in sets of five or so. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 10. is overseer's guardian a really op weapon or am i just playing weirdly?-it uses .45 ammo, which is cheap and easier to find than .308-it does a whooping 95 damage, at rank 2/3 gun nut-you can use standard sights and create a low recoil, medium firing high damage weapon The weapon also comes with the Two Shot effect that allows you to shoot one extra projectile for every shot. It seems to me that Commando is better than Rifleman for raw DPS, but with the way the DR system works, Rifleman works better because the DR system is … Going commando is a long-game play, because early game ammo can be sparse for anything other than .38, and that DPS won't be absolutely clutch until later when you're going up against big, fast nasties with a lot of HP at alarmingly close ranges. Commando applies to all auto weapons that aren't heavy weapons (gatling laser + minigun). 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